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Apple Motion courses

 


 

 

  • Motion Beginner Course 

Sorry, we currently do not have any public courses scheduled for the Motion level 1 course. Please contact us to see if we can put one on the schedule for you

Sorry, we currently do not have any public courses scheduled for the Motion level 1 course. Please contact us to see if we can put one on the schedule for you

Motion Level 1 Course
Course Description:

Motion is an incredibly powerful graphics animation software package that allows you to create stunning visual graphics and special effects. In this three-day course students are given an introduction to Apple Motion through the completion of several projects. This course assumes the student is already familiar with video and digital video concepts and has used digital editing software such as Apple Final Cut Pro. Additionally, some previous experience with Motion is also helpful.

Motion Level 1 Course
Course Outline:

Motion Fundamentals

  • Understanding how Motion loads and handles media items
  • How the Graphic Processing Unit is used to display animation
  • Using the Real Time playback capabilities while modifying a layer's parameters
  • Using and understanding the Motion interface
  • Comparing the mini-timeline vs. the full timeline

Creating Animations

  • Using behaviors to create animations without using keyframes
  • Adjusting layer In/Out points using the mini-timeline
  • Sliding layer content in the mini-timeline
  • Using groups to organize content
  • Copying and Pasting behaviors
  • Using different behavior types: Basic Motion, Simulations, and Text behaviors
  • Creating and using shapes
  • Animating text with preset behaviors
  • Creating text animation with the sequence text behavior
  • Motion path animation

Keyframing

  • Understanding the different keyframe creation modes
  • Using real-time keyframe recording
  • Understanding and using 'record keyframes for all parameters' and 'record keyframes on animated parameters only'
  • Using Bezier and linear spatial keyframe interpolation
  • Using Bezier and linear temporal keyframe interpolation
  • Using other keyframe interpolation modes
  • Using the keyframe editor to modify an animation curve and create custom interpolation
  • Creating and using keyframe favorites

Parameter Behaviors

  • Understanding parameter behaviors
  • Applying parameter behaviors to create animations without keyframes
  • Modifying parameter behaviors
  • Understanding the random seed value
  • Creating and using parameter behavior favorites
  • Controlling duration
  • Using the audio parameter behavior

Three Dimensional Motion

  • Enabling 3D motion layers
  • Understanding 'Z-space' and '2½ D' animation
  • Setting up and using a multiview interface
  • Using 3D scene icons and reference points
  • Understanding preset reference views
  • Using camera and perspective views
  • Adding cameras and lights to a 3D scene
  • Using behaviors to animate a camera
  • Understanding camera perspective
  • Working with ambient, spot, point, and directional lights
  • Placing new layers into a 3D scene

Keying and Masking

  • Understanding color keying
  • Using the Primatte RT keyer
  • Creating masks
  • Using the Bezier and B-Spline mask tools
  • Controlling edges with matte chokers

Motion Tracking, Stabilization, and Match Move

  • Understanding motion stabilization
  • Applying and using the stabilization behavior
  • Manually adding a tracking point to footage
  • Matching layer motion to a tracking point

 

Our goal is to make sure your training meets your objectives, not ours. Therefore, all of our outlines are used as guidelines for particluar courses. This outline does not guarantee that all the topics listed will be covered in the time allowed. The amount of material covered is based on the skill level of the student audience. We may change or alter course topics to best suit the classroom situation.